Game guide · GSAZJC
Understand the basics of Forty Thieves Solitaire
Begin with the objective. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Begin with the objective. Move one card at a time; build down in the same suit. Empty columns accept one card. Check the relevant controls before continuing.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A small practice goal
Look at the complete hand before deciding. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.
Understand the aim
Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. Look at the complete hand before deciding.
From the start of a round
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
How your actions work
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. For a calm first round, focus on one decision.
Put the rules into context
A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.
A mistake to avoid
Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the relevant controls before continuing.
Clarifying the way this game works
What is the aim?
Build eight suit foundations from ace to king. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Take the next action only when the current step is clear.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Begin with the objective. Take the next action only when the current step is clear.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Work at your own pace. The same rule applies on a phone and on a computer.
What completes a round?
Build eight suit foundations from ace to king. A clear plan starts with the current position. Return to the explanation when a decision is unclear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. Use another round to revisit a decision.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. A clear plan starts with the current position. Take the next action only when the current step is clear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Begin with the objective. Use another round to revisit a decision.
What completes a round?
Build eight suit foundations from ace to king. Begin with the objective. Use another round to revisit a decision.