Game guide · GSAZJC
Declaration Practice: how a round works
Take a moment to read the table. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Work at your own pace. Start a 10-question session. Read the visible rule label and wild rank, if shown. The same rule applies on a phone and on a computer.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
One thing to notice as you play
A clear plan starts with the current position. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Return to the explanation when a decision is unclear.
What counts as success
Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Keep the active rule in mind.
Start here and follow along
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
How your actions work
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take the next action only when the current step is clear. Keep the active rule in mind.
A useful example
Example hand: A♥ Q♠ 3♥ 9♣ 2♦ 5♥ Q♥ 8♦ 8♠ 5♦ A♠ Joker A♦. Wild rank 4. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Use another round to revisit a decision.
Pay attention to this rule
Begin with the objective. Do not judge only the best three cards; every remaining card matters. Check the relevant controls before continuing.
Answers about the rules and controls
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take a moment to read the table. Return to the explanation when a decision is unclear.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Work at your own pace. Return to the explanation when a decision is unclear.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Look at the complete hand before deciding. Take the next action only when the current step is clear.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Before making a move, check the cards in view. Check the relevant controls before continuing.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Before making a move, check the cards in view. Check the relevant controls before continuing.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Before making a move, check the cards in view. Use another round to revisit a decision.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Look at the complete hand before deciding. Use another round to revisit a decision.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. Check the relevant controls before continuing.